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 Spell Handbook

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Mato

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PostSubject: Spell Handbook   Fri Sep 23, 2016 11:49 am

Spell Handbook


  1. Basic Spell Rules
  2. Offensive Spells
  3. Defensive Spells
  4. Supplementary Spells
  5. Buff Spells
  6. Debuff Spells

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PostSubject: Re: Spell Handbook   Fri Sep 23, 2016 12:00 pm

Basic Spell Rules

A mage begins with five default spells - 4 D-rank and 1 C-rank spell.

Spells serve many different purposes. However, they deplete a user's mana whilst doing so. The amount of mana a spell depletes and damage it causes depends on its ranking:

Spell RankD-rankC-rankB-rankA-rankS-rankX-rankZ-rank
Mana (MP)5 MP10 MP25 MP50 MP100 MP200 MP300 MP

Spell Stats

Damage - Spells do a certain amount of damage depending on its rank:

Spell RankD-rankC-rankB-rankA-rankS-rankX-rankZ-rank
Damage (DMG)25 DMG50 DMG75 DMG100 DMG150 DMG300 DMG500 DMG

Size - Spells have a certain size. The size is party responsible for making a spell difficult to dodge. A size may be smaller than the specified size below. The size of a spell depends on its rank:

Spell RankD-rankC-rankB-rankA-rankS-rankX-rankZ-rank
Size (M)2x2 M4x4 M6x6 M8x8 M10x10 M12x12 M15x15 M

Range
- Spells can travel a certain distance before dispersing. A target must be within range of the spell otherwise it will do no damage. A spell can travel a certain range in any direction.

Spell Rank
D-rankC-rankB-rankA-rankS-rankX-rankZ-rank
Range (M)
10 meters15 meters20 meters25 meters30 meters50 meters75 meters

Speed
- Spells travel at much higher speeds than mages, making them difficult to dodge. A speed of a spell depends on its rank:

Spell Rank
D-rankC-rankB-rankA-rankS-rankX-rankZ-rank
Speed (m/s)
10 m/s20 m/s30 m/s40 m/s50 m/s60 m/s70 m/s

Spell Template

Code:
[b]Name + Rank:[/b] (Name of Spell) + (Rank)
[b]Mana:[/b] (How much mana is consumed. Depends on spell rank)
[b]Class:[/b] (Offensive, defensive, supplementary, buff, or debuff?)
[b]Element:[/b] (Element of spell)
[b]Effect:[/b] (Describe what the spell does. Indicate the damage, size, range, and speed of the spell.)
[b]Duration:[/b] (Spell duration)
[b]Cooldown:[/b] (Spell cooldown)
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PostSubject: Re: Spell Handbook   Fri Sep 23, 2016 12:03 pm

Offensive Spells

Offensive spells deal damage to opponents. As mentioned, spells cause a certain amount of damage depending on the spell rank.

Spell Rank
D-rankC-rankB-rankA-rankS-rankX-rankZ-rank
Damage (DMG)
25 DMG50 DMG75 DMG100 DMG150 DMG300 DMG500 DMG

Offensive spells are able to have either one specific target or multiple targets. Different offensive spells will be discussed below in detail.

Area of Effect (AoE) - Area of effect spells are offensive spells that target multiple enemies in a certain area. Spells are considered AoE once they surpass the range limit. For example, if a D-rank spell surpasses the 10 meter range, it will be considered an AoE spell. Damage is reduced by half when using AoE spells.

Modes - Certain offensive spells will be considered a mode spell. These include creating weapons such as swords or axes, shrouding a body part in magic to cause damage, etc. The initial cost to cast a mode offensive spell depends on the rank. The sustain cost is half of the initial cost. For example, a B-rank offensive mode requires an initial cost of 25 MP and a sustain cost of 12.5 MP per post. A S-rank offensive mode requires an initial cost of 100 MP and a sustained cost of 50 MP per post.

Duration & Cooldown

Offensive duration varies depending on the spell and its classification. Therefore, the duration is dependent on the user. However, a moderator has the authority to tell a user to change the duration.

Offensive cooldown depends on the spell rank:

Spell Rank
D-rankC-rankB-rankA-rankS-rankX-rankZ-rank
Cooldown
Instant2 Posts3 Posts4 Posts5 Posts6 PostsOnce per topic
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PostSubject: Re: Spell Handbook   Fri Sep 23, 2016 12:06 pm

Defensive Spells

Defensive spells prevent/reduce damage whilst protecting the user. Defensive spells come in many forms such as shields, barriers, armors, etc.

The amount of damage a defensive spell can block depends on its ranking. The higher the rank, the more the spell can prevent.

Spell Rank
D-rankC-rankB-rankA-rankS-rankX-rankZ-rank
Damage Prevented50 DMG75 DMG100 DMG150 DMG300 DMG500 DMG1,000 DMG

If a defensive spell is hit by a spell it cannot fully block, the target will take the remaining damage. For example, if a D-rank spell is hit by B-rank spell, the defense will reduce the 75 damage down to 25, since the D-rank defense is able to prevent 50 damage. Additionally, a defense can be destroyed by damage equivalent to what it prevents.

Defensive spells may only target one user and one user only.

Duration & Cooldown

Defense duration is considered 'Until destroyed'. This indicates that a defensive spell will be active until it receives the necessary amount of damage required to destroy it.

Defense cooldown depends on the spell rank:

Spell Rank
D-rankC-rankB-rankA-rankS-rankX-rankZ-rank
Cooldown
1 Post2 Posts 3 Posts4 Posts5 Posts6 PostsOncer per topic
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PostSubject: Re: Spell Handbook   Fri Sep 23, 2016 12:14 pm

Supplementary Spells

Supplementary spells restore health. The amount of health restored depends on the spell rank:

Spell Rank
D-rankC-rankB-rankA-rankS-rankX-rankZ-rank
Health Restored
5 HP25 HP50 HP75 HP100 HP200 HP300 HP

Supplementary spells are able to have either one specific target or multiple targets, depending on the type of supplementary spell. As a result, a mage is allowed access to only three healing spells.

Area of Effect (AoE) - Supplementary spells are considered AoE once they exceed the indicated range limit of a spell. The amount of health restored is split among mages in range. For example, a B-rank healing spell will restore either 25 HP between two mages or 10 HP between five mages.  

Duration & Cooldown

Supplementary duration is considered 'Instant'. All healing occurs instantly.

Supplementary cooldown depends on the spell rank:

Spell Rank
D-rankC-rankB-rankA-rankS-rankX-rankZ-rank
Cooldown
1 Post2 Posts3 Posts 4 posts5 posts6 postsOnce per topic
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PostSubject: Re: Spell Handbook   Fri Sep 23, 2016 12:18 pm

Buff Spells

Buff spells enhance a mages abilities to create stronger spells or improve their physical attributes. The buffs depend on the rank of the spell:

Spell Rank
D-rankC-rankB-rankA-rankS-rankX-rankZ-rank
Buff (%)
25%50%75%100%125%150%200%

Buff spells affect either spell stats of physical stats. One buff spell may raise your spell's speed by 20% while another may increase your reaction time by 40%. As a result, a mage is allowed access to only three buff spells. Therefore it is important to think and choose what aspect you want to buff.

Modes - Modes are what a buff is a considered. A mode basically means it will continue to be active until the user drops it. The initial cost to cast a buff depends on its rank. To sustain a buff requires half the mana. For example, a B-rank buff requires an inital cost of 25 MP and a sustain cost of 12.5 MP per post. A S-rank buff requires an initial cost of 100 MP and a sustained cost of 50 MP per post.

Multi Buff - Multi buff spells are spells that allow a mage to buff several aspects of their spells via only one buffing spell. For example, by creating a S-rank spell, a mage may increase speed and range by 50% each, or increase strength, reaction, and speed by 33.3% each. Due to this, mages may only have one multi-buff spell.

Duration & Cooldown

Buff duration is considered 'Sustained'. This means a buff can be active until the user decides they no longer want to use it.

Buff cooldown depends on the spell rank:

Spell Rank
D-rankC-rankB-rankA-rankS-rankX-rankZ-rank
Cooldown
2 Posts4 Posts6 Posts8 Posts10 Posts12 PostsOnce per topic
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PostSubject: Re: Spell Handbook   Fri Sep 23, 2016 12:22 pm

Debuff Spells

Debuff spells decrease a mages physical and spell stats. To cast a successful debuff, the user must leave some kind of mark on the opponent within range. The debuff a spell gives depends on its rank:

Spell RankD-rankC-rankB-rankA-rankS-rankX-rankZ-rank
Debuff (%)25%50%75%100%125%150%200%

Debuff spells affect either spell stats of physical stats. One debuff spell may decrease a spells speed by 20% while another may decrease a mages reaction time by 40%. As a result, a mage is allowed access to only three debuff spells. Therefore, it is important to think and choose what aspects you want to debuff.


Area of Effect - Debuff spells are considered AoE once they exceed the indicated range limit of a spell. The decrease in a stat is split among mages in range. For example, a S-rank debuff spell will decrease a stat by either 50% between two mages or 10% between ten mages.

Duration & Cooldown

Debuff duration is considered 'Sustained'. This means a debuff can be active until the user decides they no longer want to use it.  However, a debuff marking can be destroyed by the target which causes the debuff to be rendered useless.

Debuff cooldown depends on the spell rank:

Spell Rank
D-rankC-rankB-rankA-rankS-rankX-rankZ-rank
Cooldown
2 posts4 posts6 posts8 posts10 posts12 postsOnce per topic
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