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 01 - Roleplay Rules

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Mato
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PostSubject: 01 - Roleplay Rules   Fri Sep 23, 2016 12:32 am

Roleplay Rules


  1. Roleplay Rules
  2. Combat Rules
  3. Traveling Rules
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Mato
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PostSubject: Re: 01 - Roleplay Rules   Fri Sep 23, 2016 12:33 am

Roleplay Rules

Before one can begin their journey, they must review the terms and rules situated with roleplaying.


  1. Minimum Requirement: The minimum requirement of words when rolepleaying is 100 words.
  2. Wait Time: In a topic with multiple people, if someone does not post within 48 hours, they may be skipped. In combat topics, if someone does not post within 48 hours, they will be dealt an auto-hit.
  3. Topic Limit: The most topics one can be in is 3. All topics must be done within one city. You may do 2 casual topics and 1 request topic, or 1 request topic, 1 casual/combat topic, or 1 spell training topic. These are just a few examples.
  4. Sexual Activity: An in depth description is not necessary so please fade-to-black when necessary.
  5. Language: Cursing is allowed within topics. However, keep it at a minimum and respect those you are roleplaying with.
  6. God-Modding: This is the action of controlling another player without their permission or causing attack to auto-hit. God-modding of any sort is not allowed and can result in ban depending on the severity.
  7. Meta gaming: This is using knowledge your character wouldn't know when writing I.C posts. If meta-gaming occurs, a ban will be delivered depending on the severity.
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Mato
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PostSubject: Re: 01 - Roleplay Rules   Fri Sep 23, 2016 12:36 am

Combat Rules

Although combat may seem easy at first, there are a few rules mages must follow:

  1. Before engaging in combat, one must have an approved character and spells
  2. Event combat threads are kill viable. Otherwise, it is the topic creators choice of whether the thread is kill viable.
  3. If your opponent does not respond to an attack within 48 hours, an auto-hit is allowed.
  4. No god-modding or meta-gaming is banned. However if the 48 hour time limit has passed, an auto-hit is permitted.
  5. Only one combat thread is allowed. Requests do not count as combat threads. Spell training involving other players DOES count as a combat thread.


Combat Guidelines

All mages share the following stats. 

  • Strength - 5 damage points
  • Reaction - 1.0 seconds
  • Speed - 6 m/s


These stats are essential for combat threads. Strength allows a mage to do 5 points of damage with each physical strike, reaction gives a mage 1.0 seconds to react to a spell, and speed allows a mage to run 6 m/s.
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PostSubject: Re: 01 - Roleplay Rules   Fri Sep 23, 2016 12:40 am

Traveling

Walking

Walking is the most effective form of traveling. It requires no cost at all but the word count can be heavy depending on your desired location.

  • Traveling to a town within your own region requires 250 words.
  • Traveling to Central Fiore requires 500 words.
  • Traveling to a different region requires 750 Words


Boat

A boat is the main mode of traveling over large bodies of water. It requires a fee of 5,000J but reduces the word count.

  • Traveling via boat requires 150 words to get to any island


Fast Travel

The fastest and most efficient way of traveling. Fast travel allows for one to reach their desired location instantly. There is no required word count required. Fast travel lacrimas can be purchased within the Love & Lucky shop.

  • Traveling via Fast Travel requires no words
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